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These include fishing, bug-catching, fossil finding, and gardening. Players and animals alike can participate in hobbies. Players can use feng shui to earn more HRA points and get luckier in their daily doings, such as catching rare fish or bugs more often. Players buy furniture at Tom Nooks, Redds in the city, or from other animals in their town. The HRA Happy Room Academy in the city rates their room, and will pick a room to put on display. Players may decorate this house anyway they please.
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Once a player pays off a certain amount, their house is upgraded, adding a new story or making the first level of the house bigger. They can go to the ABD machine to pay off some of this debt whenever they have the money. Nook allows them to pay off their house over time, instead of all at once. Players have their own house in the game, which is provided by Tom Nook. They may deposit or withdraw bells at the cash machine located at the town hall.
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Players can save their bells in their own account at the Bank of Nintendo. They can get bells by selling items to Nook, the local store owner, such as fish, bugs, fruit, or almost anything they have. Players use a currency known as "bells" in the game. the Easter Bunny, Pave a peacock who celebrates "Festivale", and Nat a chameleon who hosts the "Bug-off", a bug catching contest. Holiday-associated characters from previous games return, as well as new additions such as Zipper T. The player will be able to celebrate as time progresses through several real-world holidays, such as Christmas Eve, Christmas Day, Thanksgiving, Easter, Fathers Day, Mothers Day, and Halloween, although they are named differently in the game itself.
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In previous iterations of Animal Crossing, custom clothing involves a single image that is repeated on the front, back and sleeves in City Folk, the player can make separate images for each, which is called a "Pro" design. In Animal Crossing for the GameCube, up to 15 animal residents can live in a single town, and in Animal Crossing: Wild World, there can be only 8. Each town begins with six animal residents, and can grow to a maximum of ten. Players live in individual houses spread apart from each other, unlike Animal Crossing, in which all four houses are located in a central plaza, and Animal Crossing: Wild World, in which all players share one house. The Wii Remote pointer and motion controls including the Nunchuk can be used for handling tools, such as axes, watering cans, slingshots, fishing rods, shovels, and bug-catching nets. The game is one of the best-selling games on the Wii with 3.38 million copies sold worldwide.Īnimal Crossing: City Folk s gameplay is built upon the gameplay of previous Animal Crossing games. The game is the first Wii title to be compatible with the Wii Speak accessory, which enables voice chat.Ĭity Folk was officially announced at E3 2008. City Folk utilizes Nintendo Wi-Fi Connection, allowing players to visit one anothers villages via online play.
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Similar to other games in the Animal Crossing series the game is synced to the Wii system clock and calendar, allowing the game to be played in real-time and affecting the occurrence of in-game events based on the current time of day or season. In City Folk, the player character lives in a rural village populated with anthropomorphic animals, taking part in various activities such as collecting and planting. It is also one of the first titles that was re-released as a part of the Nintendo Selects collection in 2011. 3rd Super Robot Wars Alpha: To the End of the GalaxyĪnimal Crossing: City Folk, known in Europe and Oceania as Animal Crossing: Lets Go to the City, is a 2008 life simulation video game developed and published by Nintendo for the Wii console and the third game in the Animal Crossing series.